Jonathan Hogins

Senior Software Engineer
Unity Technologies

Jonathan is an engineer building tools for exploring synthetic perception data for ML using Unity. He loves making deep tech accessible to all, from computer vision to graphics to compilers. Previously in the Core group at Unity he contributed to UIElements, shaders, ECS, C++/C# interop, .NET standards, and general API design. He is a teacher and tech in our church, a gamer and a father.

Using Unity to Generate Synthetic data and Accelerate Computer Vision Training
Thursday, January 28 | 
01:00 PM - 
02:00 PM

Real-world data collection and usage is becoming complicated due to data privacy and security requirements, and real-world data can’t even be obtained in some situations. The machine learning community is now exploring the use of synthetic data to meet these challenges. In this session, learn how to use Perception SDK to generate synthetic data and train your ML models.

Scroll to Top